Sunday Rise of the Runelords
SHALELU ANDOSANA CR 6
Female Elf Ranger 4 / Fighter 2
CG Medium humanoid (elf)
Init + 4; Senses Low-light, Perception + 11
AC 17, touch 14, flat-footed 13 ( + 4 Dex, + 3 Studded Leather, )
hp 56 (4d10)+ (2d10)+ 12
Fort + 9, Ref + 8, Will + 3
Speed 30 ft.
Ranged composite + 0 longbow str + 0 + 10/+ 5 (1d8+ 1/x3) Ranged composite + 0 longbow str + 0 [deadly aim] + 8/+ 3 (1d8+ 5/x3)
Melee longsword + 8/+ 3 (1d8+ 1/19-20)
Favored Enemy (Humanoid (Goblinoid)) + 2,
Prepared Spells Ranger (CL 4th): 1st – pass without trace (DC 13)
Str 12, Dex 18, Con 15, Int 17, Wis 14, Cha 12
Base Atk + 6; Combat Manuever Bonus + 16
Feats Animal Affinity, Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Deadly Aim, Endurance, Far Shot, Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Longsword)
Skills Climb + 5, Handle Animal + 12, Heal + 7, Intimidate + 7, Knowledge (Dungeoneering) + 10, Knowledge (Geography) + 11, Knowledge (Nature) + 10, Perception + 11, Perception (Notice unusual stonework) + 11, Perception (Sight) + 11, Perception (Smell) + 11, Perception (Sound) + 11, Perception (Taste) + 11, Perception (Touch) + 11, Profession (Trapper) + 6, Ride + 12, Spellcraft + 7, Spellcraft (Cast defensively) + 7, Spellcraft (Identify magic item) + 9, Stealth + 12, Survival + 11, Survival (Follow or identify tracks) + 13,
Languages Common, Elven
Special Qualities Bravery, Elven Immunities, Elven Magic, Favored Terrain (Plains) + 2, Hunter’s Bond, Keen Senses, Track, Weapon Familiarity, Wild Empathy,
Possessions arrows (20); longsword; studded leather; Composite + 0 Longbow STR + 0 ; Composite + 0 Longbow STR + 0 ; Composite + 0 Longbow STR + 0 ;
Bravery (Ex) You gain a + 1 bonus to Will saves against fear effects.Elven Immunities (Ex) Elves are immune to magic sleep effects and get a + 2 racial saving throw bonus against enchantment spells or effects.
Elven Magic (Ex) Elves receive a + 2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a + 2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Favored Enemy (Humanoid (Goblinoid)) (Ex) You gain a + 2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against goblinoids. Likewise, you get a + 2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.
Favored Terrain (Plains) (Ex) You gain a + 2 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills in plains terrain. Likewise, you get a + 2 bonus on initiative checks when in this terrain. If you desire, you leave no trail in this terrain and cannot be tracked.
Hunter’s Bond (Ex) You form a close bond with an animal companion.
Keen Senses (Ex) Elves receive a + 2 bonus on Perception skill checks.
Track (Ex) You gain + 2 to Survival checks made to follow or identify tracks.
Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Wild Empathy (Ex) You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+ 5 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intellegence score of 1 or 2, but you take a -4 penalty on the check.
Shalelu Andosana (pronounced sha-LEE-luu) is an elven warrior who makes her home in the wilds of central and western Varisia.